citrakayah: (Default)
[personal profile] citrakayah
Recently, I’d been part of a party of adventurers in a Dungeons and Dragons game that met every Saturday (though we were moving to Wednesdays and Fridays). Note the past tense.

Last night, I was taken aside and informed that group dynamics were “not working out.” Given that my character was straight-laced chaotic good and over half the part was chaotic/neutral/lawful evil (though I really think the chaotic evil character wasn’t that evil, since he was merely a sociopath who killed evil people), I can buy that. Or maybe I somehow managed to piss everyone else off and not notice it, and no one explicitly told me. And the GM is open to, perhaps later in the year, doing another campaign that I can participate in.

I’ll acknowledge that I was a bit upset due to the fact that I hadn’t noticed any such undercurrents, but I guess that’s the price one pays for being autistic and having few social skills. I’m a lot less elegant offline than online. Would have been nice for them to tell me what it was, though. On the other hand maybe it wasn’t anything specific.

In any event. This does give me more time to participate in things like the Wildlife Society (whose last meeting I missed), eskrima (last few meetings missed in part due to being unable to find the location), and various other things. But still, kind of unfortunate.

Would be nice to join another campaign, whether face-to-face, play-by-post, or IRC.

In other news:
  1. My echocardiogram was rather bizarre, at least in terms of my experience, though my heart was apparently normal. Also they won’t send me images of my echocardiogram, which is unfortunate because the video was kind of cool.
  2. I started a speculative evolution forum called Saecula Novae because the mod on Speculative Evolution did several things I disagreed with, including but not limited to: closing and deleting threads without formal notice, unevenly enforcing rules, and not creating forums for community projects like promised.
  3. Fuck anarchocapitalists. (Trigger warning: Sheer, mindblowing insensitivity to rape, which is used to score political points for a stupid ideology.)

Date: 2013-09-27 05:56 am (UTC)
magpiestar: A magpie's wing, with caption, "The magpies know your secrets." (Default)
From: [personal profile] magpiestar
Whenever stuff like your D&D situation happens to me, I just chalk it up to, most likely, social complexities going on that i have no knowledge of. Aka: it probably involves other people more than you.

I got fired from my job before I got the one I'm at now, and to this day almost a year later, I still can't give you a reason [and trust me I've puzzled over it /a lot/] other than that my boss just seemed to really not like me and nothing I did could ever be good enough for her, even if it was perfectly fine and acceptable. Eventually I just decided that something was going on in her head, or in her life that I couldn't possibly know in my position. I guess she just had her own motivations, whatever they were, that were not made known to me.

That's what I tend to think when this kind of thing happens. I hope that made sense.
Edited Date: 2013-09-27 05:58 am (UTC)

Date: 2013-09-27 12:51 pm (UTC)
davv: The bluegreen quadruped. (Default)
From: [personal profile] davv
What strikes me, beyond the insensitivity to rape, is that the anarcho-capitalists there (and elsewhere too):

- don't seem to know about libertarian socialism or communism and argue as if anarcho-capitalism is the only anarchism in town (where I would argue anarcho-capitalism can't be very anarcho at all)

- haven't bothered to read the arguments by their own side. All too often I see people arguing for the "natural rights approach" without seeming to know of e.g. Friedman's thousand megawatt laser argument (basically a Sorites against that natural rights approach). And Friedman is an anarcho-capitalist himself - it's not like his argument is hidden in Das Kapital or something.

Date: 2013-09-28 12:55 pm (UTC)
davv: The bluegreen quadruped. (Default)
From: [personal profile] davv
I find it interesting that the socialist anarchist side is not nearly as visible, comparably speaking, as they used to be. Either this is because they have become more quiet, or because the anarcho-capitalists have become louder; I suspect it is a little of both, but more the latter. But somehow, anarcho-capitalism has become the "default anarchism" for a lot more people than was previously the case. Why? Power of communication? Fragmentation of society? Did capitalism "win" and redefine the debate through Reagan and Thatcher, or did liberalism "win" and it is now the thing those who rebel rebel against? Or is it something else? I don't know. It feels like something is amplifying the libertarian voice somehow, but I can't get at whatever "it" is.

The natural-rights approach also provides some other very bizarre results. If I collude with everybody who owns property surrounding yours, I could form a "cartel" (so to speak) and demand that you pay exorbitant rates for anything you transport through our property. Essentially a siege, but with the twist that the one breaking the siege would be initiating force. As you said, they have an odd distinction of what force is. I imagine it follows from the intuitive idea that "if we could stop brute force" (i.e. the "make me" variety), "then society would be much better"; but the people who would use brute force for unpleasant ends here would use other forms of coercion if they couldn't use brute force. So the assumption of "everything else equal" fails.

Date: 2013-09-29 10:16 am (UTC)
davv: The bluegreen quadruped. (Default)
From: [personal profile] davv
But if you talk about social Darwinism today, people will call you a racist. The reaction to the Randian view is not nearly so negative.

So I could guess the corporations (or whoever) think that anarcho-capitalism is useful while social Darwinism is not. But I don't think that's the whole story. It feels like it's also related to how many poor people in the US tend to vote against their interests (or so I've heard). That is, the idea of "I will be the one to win the capitalist lottery by skill alone" has become very effectively part of the culture... and from there, I imagine it's not so long a jump to say "but I don't have a chance, whereas I should have... something must be wrong, it's the state!".

But that doesn't entirely work either. It's not the poor who are proposing anarcho-capitalism - it's the Austrians, technologists, etc., who are comparably well off. If I were to construct a story there, I think it'd be something like "see all the good capitalism has done to us" ("I've never been poor so I see only the benefits"), "if we did away with the state entirely, we would have outrageous progress only heard of in science fiction". I.e. that the "success" of capitalism sells the radicalization in that direction. Then money would come into the picture in two ways: first, from the corporate support of the think tanks, and second, that money of the people who talk about anarcho-capitalism (since they aren't poor themselves).

I've heard libertarians and anarcho-capitalists complain that the scientific method is a "statist" methodology.

It appears you can find Lysenkos on the right, too :)

Worse, anarcho-capitalism is paradoxical: If contracts are binding, period... well, what do you call it when the government sells you land with the understanding that, so long as you and your progeny use the land, you will obey certain laws?

That's an amusing thought: that in some prior day, perhaps there was a natural right - and then the people gathered together in groups and made laws for themselves, collectively owning the property. That would just mean the anarcho-capitalists were late to the party: every group has agreed to subordinate its property to a state and so there's no free property left (absent the high seas, of course). The thought is made all the more amusing by that if the state legitimately owns the property, then an anarcho-capitalist revolution would be the very essence of imposition of force, the very thing they claim to be against.

I know it doesn't quite work like that: nobody would claim that the North Koreans voluntarily gave their property to Kim Il-sung. But it does show that states could easily reappear, and when I think about it, the megacorporations usually depicted in cyberpunk (with their private armies and so on) do quite resemble (plutocratically oligarchical) states. One might draw a comparison to the fall of Rome: a greater state crumbles, smaller "states" appear (the fiefdoms or megacorporations), each with their own defense apparatus. Again, the comparison is not perfect (the lords of the feudal realms did use the kind of force anarcho-capitalists abhor to control their people), but it's interesting.

It reminds me of something I read not long ago, where the author claimed free-market proponents misinterpret Coase (considered to be of "externalities can be handled by the market" fame). What he's saying is rather that a perfect market would produce the same pollution-handling outcome as a perfect regulator. But that goes both ways. If it's too hard for people to deal with the polluters one-on-one, they may use the equivalence in the opposite direction. I.e., states provide lower transaction cost compared to the alternative. There's no reason to automatically expect that markets would minimize transaction cost (the existence of corporations themselves suggest otherwise, since they are internally planned economies); and if the markets don't, then there's a perfectly good chance that states would just reappear.

Date: 2013-09-27 01:07 pm (UTC)
yourdeer: (mysterious)
From: [personal profile] yourdeer
Almost everyone I've played D&D with refuses to run evil-aligned campaigns, simply because sticking to the motives is really hard and it's difficult to keep people acting as a team. Monster campaigns? Yes. Morally-grey campaigns? Yes. Political intrigue? Yes. But straight up "my alignment is evil" has been generally frowned upon as something that makes it way harder for everyone there to actually have fun.

It is hard when one player character is the odd one out, whether or not the player actually is. This has happened with our friend Will, who is very dear to us but always wants to play a Lovecraft-inspired, mentally unstable magic-user. Usually there are no problems with that besides predictability, except when we're trying out new systems or doing one-offs. It made it really hard to GM Mouse Guard, because there is no magic in that world and a zany character in Mouse Guard is likely to get people killed, so I had to improvise a lot to figure out how to allow him to be useful and have fun as part of the group.

Date: 2013-09-30 05:58 pm (UTC)
From: [personal profile] jewelfox
I once saw a dialogue option in my brother of origin's playthrough of Star Wars: Knights of the Old Republic, which amounted to "That's all well and good, but I've decided to kill you now." It seemed, at the time, to have come out of nowhere and to be a complete nonsequitur.

The next time that brother GMed a Star Wars tabletop RPG, I decided to use that line to respond to everything.

He killed my character off. I deserved it. But boy, was it fun. >_> Not because of the psychopathy but because of the randomness.

I think the problem is when people have very different expectations of what they want out of a game, and are unwilling either to communicate those expectations to each other or to respect each other's expectations. Like when that brother deliberately sabotaged one of my games by driving his truck off a cliff, after getting frustrated with bad die rolls, without even talking about how to make the game work first. Or when he and his friend went through the motions of an entire side RPG campaign, taking 10 minutes to reply (in chat) and offering no feedback even when asked directly, and then I found out later they were talking behind my back about how the game had jumped the shark.

Sorry. >_> Um, in this case it sounds like they want an excuse to act out being mean, and decided it'd be easier to get rid of you than accomodate you. I suspect that they would have just murdered you in-character by that point.

Date: 2013-10-06 02:06 am (UTC)
From: [personal profile] jewelfox

So did you manage to take any of them with you? >.>;

Date: 2013-10-06 02:11 am (UTC)
From: [personal profile] jewelfox

That sounds like a win for all concerned!

Date: 2013-10-05 04:17 pm (UTC)
crazy_raccoon: (Default)
From: [personal profile] crazy_raccoon
So Lindiel and I have started to play DnD, her for the first time, me for the first time in a while.

We started Thursday, a session with our roommates.

Well, the DM is kinda high all the time, and has a LOT of bad habits I don't particularly care for. We're looking for other options.

Would you like to RP with the two of us? Whether play by post or on chat or webcam... I dunno.

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citrakayah: (Default)
Citrakāyaḥ

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