Jewelfox ([personal profile] jewelfox) wrote in [personal profile] citrakayah 2013-09-30 05:58 pm (UTC)

I once saw a dialogue option in my brother of origin's playthrough of Star Wars: Knights of the Old Republic, which amounted to "That's all well and good, but I've decided to kill you now." It seemed, at the time, to have come out of nowhere and to be a complete nonsequitur.

The next time that brother GMed a Star Wars tabletop RPG, I decided to use that line to respond to everything.

He killed my character off. I deserved it. But boy, was it fun. >_> Not because of the psychopathy but because of the randomness.

I think the problem is when people have very different expectations of what they want out of a game, and are unwilling either to communicate those expectations to each other or to respect each other's expectations. Like when that brother deliberately sabotaged one of my games by driving his truck off a cliff, after getting frustrated with bad die rolls, without even talking about how to make the game work first. Or when he and his friend went through the motions of an entire side RPG campaign, taking 10 minutes to reply (in chat) and offering no feedback even when asked directly, and then I found out later they were talking behind my back about how the game had jumped the shark.

Sorry. >_> Um, in this case it sounds like they want an excuse to act out being mean, and decided it'd be easier to get rid of you than accomodate you. I suspect that they would have just murdered you in-character by that point.

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